Monday, November 10, 2014

And Suddenly a forest. ..

There is a phrase out in the world:
"You should be careful what you wish for."

Especially when there is a Paladin of Law and Justice involved.

.oOo..oOo..oOo..oOo.

After the failed attempt to kill the Count - and the party along with him - we gathered all of our supplies and provisions with additions by the Count's blessing, and we set out on the road toward Waycom.

Although wary, and on the alert for further attacks or scrying attempts, we traveled without incident. There are several little towns and hamlets along the main road here, and Vendare was the first that we reached. The river Arda flows to just to the south, and Vendare boasted some river traffic, but not much.

We entered the little town uncontested, and used the down time to refresh and scout for rumors of the brigands we hunted. The road has been...quiet.. so far, and although we remain vigilant, there has not been any sign or hint of attack.

Shalev and Fife set out to discover what news they could find, with the cover story that Shalev was in search of new trade goods and potential waypoints for said trade for his family. Fife cautioned him in a quiet aside that while setting himself up as a traveling noble was perfectly fine, that he should be more wary with flashing money around,as most of the people we will be dealing with will have never even seen a gold piece, much less know what to do with one, and that making it openly known that he carries such riches negligently would paint a particularly tempting target on his back.  Shalev agreed to the caution, and pointed out he was going to get more silver from the count, but was unable to do so, as the audience with the Count resulted in a swift departure. He further pointed out that as he was arranging things and paying for them out of his own pocket, suggestions would be more useful then complaints, and Fife offered to pay when needed.

Fife, interestingly enough, seems to have taken to his role as bodyguard rather diligently, and also seems to relish the task of acting as a go-between for Shalev.

After a night in Vendare, and no news to be found, we set back out on the road to Waycam.

The second night on the road, during my watch, I got the distinctly uneasy feeling that we were being watched. I turned quickly, but there was no one behind me. It was then I realized that what I felt was a scrying attempt. -Is this a new ability of mine? I have never been able to discern being scried on before now. Is this a new ability in my growing presence as a Sacred Druid, I wonder? It bears looking into.-

I quietly notified Tobias of what I felt, and we woke KelLyn as it was her turn on watch anyway. She cast a dispell to stop the scrying, but was uncertain if it went off successfully. It apparently did, or whatever ...whomever..was scrying made no further attempts that night.

The following day, we arrived at the next little hamlet on the road - a place called Arth. We made a very brief stop to purchase some sheep to feed Amit - much to the wide eyed disbelief of the inn keeper. We decided to continue on without stopping, however, and after another 4 days, we reached Newcom.

Despite Tobias' extreme dislike of horses, I must admit that having them with us, and being able to travel via horseback has been efficient. These are sturdy animals - built for hard work and farm labor more than speed - but they still are quite convenient for traveling on the road as we have been.
Newcom was much the same as the towns before, and we agreed to spend an evening at the inn, to do some scouting and information gathering as before. The news was that trade was extremely slow due to the constant attacks by brigands and bandits, but oddly enough, we are still unable to discern any further information about the matter.

After another week of easy travel, we come across a lonely inn, off to the side of the road. Here, at last, we are able to gather some new information. Rumors of flying  monsters that come in the night. Again, the evil in the swamp is mentioned, and the terrible confirmation that these flying things are making off with children. The innkeeper there also directs us to the Robin's Breast Inn which is about another week's travel down the road. He says that there is a somewhat average bard that plays there, but that it would undoubtedly be a better place to find the information that we are seeking.
So we set off further down the road. A few days later, we encounter an old man wandering the highway. All of us are instantly alert, as this was one of the warnings we heard from the survivors in the Count's court. That an old man always preceded the attacks. 

We approach the old man with caution, and he tells us that he is searching for his family - his son Merc, and his daughter-in-law Anna - who left Waycom months ago to get away from the growing evil there. This confirms the rumors that we have been hearing, and he gives us little more information other than the city is basically unguarded and that anyone there who is out after dark is never seen again. We manage to get him to agree to travel with us to the inn, where he could rest and regain some of his health.

That night, we are scryed on again, at second watch; and again, I am the one who feels the attempt. This time we woke Shalev who immediately cast a dispel evil - which caused the attempt to cease abruptly.  

The next day, as we continued along the road, we came upon a large colony of ants the size of small dogs. The colony was quite active, and the ants were extremely vicious looking, although they seemed to pay no attention to us as long as we left them alone. As we started to move on, Tobias spoke up and said he wanted to grab a few of the ants to eat.

We all warned him profusely that it was not a wise idea, but he was insistent, saying that seeing the ants made him homesick for a taste of desert food. So we asked him to allow the party to travel down the road for several minutes to put distance between us and the ants before he riled them up. He agreed, and we traveled further ahead. He returned cheerfully and somewhat out of breath, a few minutes later, with a large ant carried on a spear. He laughed and said that was exhilarating fun, and even I had to just smile and shake my head. I forget, sometimes, how very young he is. I think it's part of what endears him to me. He still has the capability to be impulsive.

Later that day, we run upon a straggled group of refugees traveling the opposite direction on the road. We agree to stop and do what we can for them, and they confirm stories from Waycom about flying monsters, evil in the swamp, missing children, and the terrible state of the now failing town. It seems that they are one of yet many groups that are trying to make their way to safety while they still can. Women, children, only a few men. We build a second camp for the group, and set about to refill water skins, cure ailments, and share what food we can spare with them.

I was able to successfully cast a spell to increase the amount of grain that they carry with them. It's not much, but it will hopefully allow  them to stretch their supplies until they can reach the next town, where the five gold pieces Shalev gave them should help them resupply as much as the town will permit. I  also do a small blessing on the party to help protect them as best I can. We warn them of the ant colony - now undoubtedly riled up from Tobias' antics - and they also agree to let the old man travel with them.

A day or so further down the road, on a whim (or perhaps divine inspiration) Shalev casts a dispel evil. We startled into battle-ready alertness when, upon completion of the spell, a group of 12 bandits jumps up screaming and running away. Fife spears one of the fleeing bandits, and Amit brings it back to the group. It was humanoid, but with a lizard's head, tail, and skin. It reeked of evil, which is why Shalev's spell made them bolt. We were unable to find any discerning marks, or identifying paraphernalia on the body though, nor were we able to find anything among the blind where the group was hiding.

Two days later along the road, we surprised an extremely large boar - who immediately charged  the party. Fife warned us all to move out of the way, and that he knew how to handle this; then he deftly speared the animal and killed it. After the boar's death throes were complete, I quietly thanked the animal for it's life to sustain ours.

As we began the long task of butchering the animal for transport, a group of farmers ran out of the brush as well. Obviously they had been chasing the boar, and were awe struck that we... that Fife.. had killed it. They offered us their hospitality, and to help us with the animal carcass, and we readily agree.  

They lead us to their farm, a modest plot of land that had, unfortunately, recently been raided and rampaged through. Fife, Shalev, Ishmael, and the farmers set about butchering the boar - over a ton of animal - and as they work, Tobias takes vigil against attempted attacks and oncoming bandits; and I pull KelLyn and Lan aside and ask for their assistance in blessing the farm to do what we can to bring it back to rights.

I ask KelLyn to attempt to help with the earth, but her spell doesn't work - thankfully with no ill effect - and Lan's spell also only marginally succeeds, giving her only a few kernels of corn.

I took a breath, and focused on the effect of the ritual that I wanted. As a Sacred Druid, I am still quite the fledgling, so a lot of the rituals and spells that I have done have been gut instinct to do so. I follow my heart, and the laws of balance, the feel of the nature around me. So far, it has worked with surprising success.  

I ask Sylvana for a blessing of prosperity on the farm. To allow the crops that still remain to be abundant and healthy. The ritual goes off successfully, but surprisingly with enough power that it completely exhausts me. I collapsed to the ground, and the last thing I remember is Tobias's gentle embrace as he carried me back to camp.

I awoke some time later to the sound of Lan trying to summon a fairy, and I make my way wearily over to the house - and far away from her, remembering her last ....violent success -  to check on the small herb gardens and crops nearer to the house. 

Lan successfully completeed her summons, and a hob... The Robin - Harbinger of Chaos appeared. Apparently Lan had a craving for fish - understandable being the sea creature that she is. However, she goes to strange lengths to get  the fish sometimes. She agreed to marry the hob for a day, in exchange for some fish, and the hob sends his minions out to complete her request.

I performed a brief, gentle check on the crops to find that they were, indeed, in very good health, and I asked Shalev and Tobias to inform the farmers to expect a bountiful crop this year, despite having been raided. They looked at me with surprise. I also shared a small bag of salt with the family there, and some seedlings and cuttings of the herbs that I have. The wife of the farmer shyly offered me a beautiful piece of lacework in exchange, but I desired no gifts in return, and bade her keep it there as a memento of our visit. She named it "Cora's Lace" and laid it across her mantle with pride.

Ishmael came up at that point, and said that he had completed his work at sharpening tools, repairing pots, and improving a stil that the farmers had built for brewing an alcoholic beverage made from the corn. It smelled very much like a weak version of elven brandy, but I had no desire to try it for myself.

Then Robin - Lan's momentary husband - reappeared and his minions began building a one-ton barrel which they then promptly filled with salmon from the nearby river. Once this was done, the minions disappeared, and Robin thanked Lan for allowing him to live - as being married for that day was the only thing that kept Lord Oberon from killing him once a year. He then also faded back into the wilds, and the farmer's wives all murmured to themselves and started doing the rituals that rustic folk  often do when encountering fae folk. Shalev dispelled evil once again, to add his powers to their simple charms, and the hob's minions promptly fled.

Shalev then asked the farmers if they had any barrels, as he was interested in the pungent corn-alcohol that they were making; and was informed that there were no trees, as they had all been cut down long ago to clear for farmland.

KelLyn, Lan, and I shared a look, and a thought, that if we were able to combine our power, that it might be possible. We agreed to make the attempt, and we went across the road to the fallow field there. KelLyn created a circle in the ground, and drew her power, along with the word "Tree" in Fyrewerian. I drew my power, and suddenly Leilanna herself appeared in my mind. She told me that SHE was and is the goddess of reforestation, and that the word I want was not "tree" it was "FOREST".

I take a breath, and say the word aloud. The power that flowed out from that circle was... awe inspiring. For miles and miles, oak trees suddenly grew and flourished. An old-growth forest where previously there was nothing but barren fields. I fell to one knee with the force of the power that coursed through me with the spell, and thanked both Leilanna and Sylvana for the gift. 

I sadly was not able to remember the word that Leilanna spoke to me, but the knowledge that my goddess and she are able to work together in such harmonious concert has given me a shining ray of hope for saving the sylvan tree.  

We emerged from the new - old - forest, and went back over to the farm and the awestruck farmers.. and the wide eyes of the rest of the party members as well.  Lan had, as she does as Leilanna's avatar, fallen over dead when Leilanna had appeared in my mind, and had not yet come back to her body.

As the party  members checked on her, and made her comfortable until her return, we saw three clerics approaching on the road.

They approached the farm warily, and asked who the cleric responsible for the forest was. I stepped forward, flanked by Tobias and Shalev, and said that it was a joint effort to restore the area. They didn't understand me, but they understood the gesture. They blinked at me, and then at the translation that Shalev provided. They then stood aside, and revealed Ahkmar - the paladin that traveled with them. He offered his extreme gratitude and asked what they could do in return for such a monumental deed.

We point out Lan - who had still not returned to her body - and he did a laying on of hands for her. When she returned, she informed us that we were far more successful than we had ever dreamed of being. The oak forest stretched for seven days ride, all the way down to the swamp, and then continue on into the swamp as a cypress forest. She also informed us that there was indeed a great evil in the swamp.

Ahkmar said that he had also heard of the evil, and we asked him and his clerics to tell us what they could about Waycom, as well as the evil plaguing this area.

I tasked the farmers, with Shalev's translations, to care for the forest, and to replant the acorns. I taught them about reforesting, and the 10 year cycle that it would take to maintain the health of the forest. Now that the forest was there, game would return, hunting would be better; but it would also be easier for bandits and brigands to hide, so they would need to take precautions. I said that it was fine to use the trees for lumber - they could build a house with wooden walls instead of mud and wattle. Fences for their fields, and of course, barrels for their liquor; but that they must maintain a respect for the forest that provided such bounty to them.

Shalev, surprisingly, pointed out to KelLyn that these priests of Divination might be able to provide her with information regarding the pieces of her lost staff. I say surprisingly, because of the urgency that I know he still feels regarding the death of his father, and finding information regarding the matter. That, and the recent animosity between the two, coupled with the fact that she very rarely shows him thanks for things like this, made me raise an eyebrow in silent query. But they provided her with the answers she sought nonetheless. The answers were vague descriptors, but it is a far cry more than what we knew before. I wonder if she will rein in her tendency to snipe at him for a time, as a way of thanks?

He then asked Ahkmar if it would be possible to discern information about his father's death. They agreed to also look into it, but warned him it would take some time. The farmers agreed to let them stay as long as they needed, as having them there would ensure the safety of the farm for a time.

As oracles, I am interested in talking to them as well, for a multitude of reasons. They might know of someone who can help further my studies and abilities as a Sacred Druid. They might also know of a way for me to breech the block in my memories to recall who I once was, who I am still.

We do plan to return to this farm, as they have been good to us, and Shalev has an interest in setting up a trade agreement for the corn alcohol that they make. Amusingly enough, in every group that we have encountered so far, there was someone who knew him - or knew OF him, or his family - a point which made Fife display mock aggravation. This farming community is no exception, as the cloth that the farmer's wive was weaving into lace was from Shalev's family. 

Shalev seems bemused that his reputation precedes him, and has made the decision that this new found fame of his means that he need always be on his best behavior. He does honor to his position as Paladin of Ma'at, I think, as he errs on the side of quite literal truth in everything he says.

In the mean time, there is the growing evil to contend with, and the spells we did here are likely to sound as beacons of forewarning to whatever is there. It knows we are coming, and now it knows that we are powerful. 

Friday, October 3, 2014

A question of want..

I do not know what keeps our party together.

some sense of loyalty perhaps? Or maybe simply the knowledge that it is dangerous to travel alone.

Even I know the wisdom of traveling in numbers, and the quests that we have undertaken certainly can not be completed on an individual basis.

That being said, I find myself wondering - more often than not of late - about why our party remains together. When given motivation to do so, our party does work well together, and can be devastatingly powerful when we focus our intent. There's a certain amount of squabbling and in-fighting to be expected among any diverse group of adventurers to be certain; but nothing to explain the current level of animosity between us.

Kellyn seems to want nothing more than to pick fights, and becomes irrationally angry when things do not go her way. She constantly takes jabs at Shalev, and ignores advice when it is presented to her, unless it furthers her own needs. She is young, temperamental, and has much to learn about respect, I think. She is powerful, and she seems to think that being powerful excuses her bad behaviors. It does not. It pains me that she has decided to lash out at me directly in this last outburst though, and I do hope that she realizes that her actions, attitudes, and singlemindedness are only hurting herself in the long run.

Lan is as indecipherable and flighty as ever, and I can not begin to fathom what she thinks or why. She seems indifferent to the party, and has often shown little thought towards her actions.

Ishmael seems more comfortable with the group, and has taken on the role of protector and melee fighter; but he still seems almost resigned to his fate.

Fife has proclaimed that he is a bodyguard, and in it for the money and adventure. He is fair, though, and works well with the party as a whole. He is a neutral party though, when it comes to the in-fighting that has been occurring among the others.

Shalev has given himself the role of provider - constantly thinking about supplies and travel concerns, lodging when we are in cities, and resupplying when necessary - and as protector as well. His efforts are rarely appreciated though, and I can't help but feel his frustration at being taken for granted. How long would they last without his careful preparations, I wonder? He is dedicated to me, as my student and my friend, and has proven that he will walk through fire for me. He also trusts me not to abuse that trust

Tobias... I would hope Tobias travels with us for more than just the adventure. He still feels the need to prove himself to me, despite sharing my bed for all this time. I do not quell his attempts, as this is something that he feels he needs to do. He expresses his care for me, and I would hope that he would continue to travel with me should the group decide to split.

The quests that we have undertaken are difficult, to be certain, and there are things that need to be done before others can be completed. I just hope that our party can put aside differences long enough to finish what we've set our hands to do. I do not think the party will split up, but there are moments where I feel like that might, in fact, be an inevitable and necessary outcome.

Time will tell.

Monday, September 29, 2014

Sidetracked...sort of.

Was I ever young?
Those memories have long since faded from me.

I have no visual memories of my family. My parents, my siblings, my mate, my children... all lost to the insatiable void of time. I had a brief moment of hope, when we met the Maker, that he might be able to give me some answers; but all he left me with was more questions. The block to my memory is still puzzling and troubling to me. I can not remember beyond the desert, and it's almost a physical pain for me.

The Maker says I have forgotten to sing... and that makes me wonder what else I have forgotten, and if those memories will ever be restored to me.

This is part of why I am so intent on doing what I can for the sylvan sapling - if possible. My connection to the Sacred has returned, I can hold out some hope that in restoring the tree might allow me a glimpse behind the block in my memories. Having a direct physical connection, not only to the Sacred, but to the wellspring itself might allow me to see behind that veil that perplexes me so.

.oOo..oOo..oOo..oOo.

It is the propensity of the very young, I suppose, to be insistent that the universe centers on them. It's an illusion that is, quite often, a hard lesson to learn.

We waited at the warding walls there at the edge of the Old Woman's forest for a time. We were waiting to see if the knights would pursue us,  taking the time to rest, and using the opportunity to hunt and gather provisions. While we waited and rested, Lan worked with KelLyn to bring her out of the depression spiral she was caught in.

Thankfully, the knights did not pursue us out of the Old Woman's forest. Tobias revealed that the last time they were encountered, that they were able to teleport somehow back to their home on the other continent. So either they have returned home, have decided to turn back and return to the little fishing village, or they are lost to the Old Woman's forest. Either way, they are now only a peripheral problem.

During one of the hunting trips, Fife encountered a very large deer-like creature, and was able to successfully kill the beast. I have never seen a creature like this, and while it does resemble a deer or perhaps an elk, it is much more massive. Once it had been killed, I touched it gently, in a gesture of honor and respect for giving it's life to sustain ours. We fed Amit his choice of the animal, took the horns, hide, and bladder for trade goods and waterskins, and prepared the rest for cooking and preserving. Lan caught some large salmon from the river near by, and I was able to also find a selection of wild roots, mushrooms, fruits, and herbs. We even found a small grove of apple trees, and were able to harvest a good number of the ripe fruits as well.

We all ate well, and were able to greatly add to our provisions, which makes Shalev rest a little easier. I admire his dedication to insuring that the party is well provided for, although I wonder at times if the other party members - Tobias aside - realize just how much his forethought to supplies and provisions is necessary. Looking at them, and how much they do unconsciously rely on others to do for them, I often wonder how they made it through the desert in the first place, those many years ago.

The party discussed options now, and as we had no idea where the red mage KelLyn was chasing had gone, we decided to follow the road to see if it would lead us around the mountain and closer to a city where we could stop to get our bearings and then directions to Ambralia, and then to Qualton. Our other choice was to turn back and go once again through the Old Woman's forest, and we all agreed that was a less than desirable course.

KelLyn expressed her extreme dislike of the fact that we decided to follow the road, instead of following a cold trail to go after the red mage.  I am thankful to see that she has come out of the depression that plagued her, but her anger and acerbic nature has come to the forefront once again. I am concerned that the in-fighting between the party members will end up becoming.... lethal.

So, with her fuming not-so-silently about the decision to travel on the road, we continued our watchful travel - still keeping a wary eye out for the knights in case they decided to pursue or circle around ahead. After a few days, and off to the far side of the road, we discovered the remains of a party of 7-8 people. Nothing but skeletal remnants, and long dead, there was nothing to be found save evidence of a brutal fight that was the cause of their demise.

After about another week or so, we hear horns being sounded ahead of us, and we come across a large stone fortress. Shalev and I rode a little ahead to approach the gates, and we all enter the main gate unmolested by the guards. We find an inn called the Swallow's Rest, and we secure lodgings for a few days to allow us to resupply, and look for information. Almost as soon as we are settled in, we are approached by a courier from the main castle, summoning us to meet with the Count (John) the next morning. We agree, and Fife, Ishmael, and KelLyn  then venture over to a seedier looking establishment, most likely for a desire to be away from Shalev, Tobias, and I. KelLyn still seems rather angry that we are here, but then she is angry about everything these days. So they go off to drink with the promise that they will be ready in time to meet with the Count before morning court.

I decided to spend the evening in quiet contemplation at the Swallow's Rest. A good bath, clean clothes, a hot meal, and a mug of the Philosopher's Tea. All together a relaxing and somewhat luxurious evening. I spent some time just watching the people come and go in the common room of the inn, and then after my ablutions were complete, spent the remainder of the evening in study and deep meditations.

The next morning, around 4th candlemark, we were roused and made preparations to meet with the count. Shalev, Tobias, and I exchanged travel and adventuring attire for court dress, and Ishmael, Fife, and KelLyn - appearing somewhat the worse for wear- made themselves presentable.

We met with the clerk who was to be our escort, and are told of the troubles on the southeastern roads, of brigands and a mysterious old man who appears as a harbinger to the attacks. People dragged off, and whole caravans that have disappeared. When we reach the gates of the castle, we see a smaller band of adventurers leaving, with a distinctly dejected look about them. The courier...cleric.. that was escorting us to the Count made some sort of comment about "not passing their interview".

Looks of caution were exchanged between the party members - those not too hungover to care anyway - and we proceeded onward somewhat more warily. We met with the Count who asked us what our... qualifications as adventurers were. Shalev introduced himself, and the rest of the party with aplomb, and the cleric standing beside the count - probably to truth-say and provide verification of honesty - asked if KelLyn were the one wanted by Penicia for the destruction of the mage school.

Between her constant dialogue of things probably better kept out of a character interview, and Lan's unbelievably short attention span, it's amazing that we made it as far as we did. But the cleric - somewhat wide eyed - verified the truth of our statements, and our characters apparently met what ever criteria the Count was searching for; because Shalev began negotiating with the Count for provisions, a guide through the mountains, giving KelLyn access to a private collection of magical items left over from long ago, and our pick of whatever treasures we found in agreement to take on the task of traveling along the southeastern road to deal with the brigands as well as whatever...evil...we should encounter along the way.

We were then ushered through to the main hall wherein we were able to interview those affected directly by the brigands and attacks. We learned that the attacks seem to be premeditated, and forewarned somehow, as the brigands seem to target the most powerful warriors first.

During this discussion, Lan mentioned quietly that she felt someone scrying the party, and KelLyn took action to stop it from happening. She successfully cast a Dispel, and felt the scrying attempt stop. This apparently was not expected, and the table in front of the Count burst into flames in an attempt to kill us all before we could even get started.

Ishmael used his gifts to douse the fire, and KelLyn immediately targeted one of the clerics to the side as being responsible. The impostor cleric looked panicked at being discovered, and threw some sort of powder into the air, which caused him to disappear. Fife took immediate action, and snatched a knife from Shalev's belt to throw at the impostor cleric - or where he was a second before. He made a successful hit, as the dagger also disappeared, and there was a sound of pain from the impostor. The guards quickly moved to close the gates, but it was too late and the impostor managed to escape unseen and with no further injury.

Lan used her ability to heal to bring the Count back to full health, and to make sure that there were no others who were gravely injured.

Shalev then, in a moment of divine inspiration, cast Dispel Evil on the area, and discovered the unprotected area that allowed the impostor to enter and leave; as well as completely removing the remaining scrying efforts.

The Count then promptly agreed to the terms Shalev had set for our agreement to proceed, and we made plans to head out in pursuit as soon as possible.

Who...whatever.. is behind the attacks now knows that we are coming, and knows - to some degree - who we are and what we are basically capable of. We do have some advantage, however, in Tobias, my fleet-footed hunter, as he can sense evil, and had not revealed his talent for speed. Whatever we face also does not know of the party overall, nor of the efficient destruction that we can cause when given incentive to do so. But they will discover soon enough.










Monday, September 22, 2014

Character stats

Total cumulative Skill points earned: 70
Unspent Skill points: 7

Character stats are based off of a D6 System, and unless otherwise indicated have the same skill level as the base attribute. Skills marked with (S) are special skills that cost additional points to raise.

Perception          4
Blind Fighting            
Gambling                  
Memory                     5
Sense of Direction      5
Spot Hidden               5
Stealth/Hide               5
Tracking                  

Dexterity            6+1
Dodge                      
Group Brawling        
Blunt Weapons        
Edge Weapons       
Projectile Weapons     7
Balance                   
Craft/Fashion            
Pick Locks                
(S) Pickpocket/Filch       

Strength               2
Brawling    
Climbing/Jumping
Drinking
Increase/Reduce Damage
Lifting
Stamina
Swimming
Running

Intelligence           2
Concentration
Cultures
Geography
History
Languages                3 
Monster Knowledge
Research
Survival                     5
(S) Surgery/Major Medicine
(S) Profession
(S) Read/Write          1

Wisdom                 2
Animal Handling         3
Appraise 
Bargain
Bureaucracy
Chirurgy/First Aid       3
Diplomacy
Siege Weapons
Streetwise
Willpower                   5

Charisma              3
Command                5 
Con
Etiquitte                   5
Intimidate                 4
Perform
Personal Grooming
Seduction
(S) Chivalry             



Belief in Magic: YES
Will Points: 1
Languages: Ancient High Elven, Elven, Common



For Physical description, character backstory and details, go HERE                                    

Best laid plans...

Time.
Such a fleeting thing. 

Even I, who have existed for millennia and will continue to exist long after, can sometimes feel the urgent press of NOW. I wonder how the shorter lived races deal with the constant urgent need that time presents them: a seemingly relentless and continuous flow of time in everyday life. It can be maddening. 

Moments, Days, Weeks, Months, Years... all delineations of something that can not be really cataloged properly. 

However eternal I may be, I can not argue that time seems against us for this current set of goals we have set out to achieve. 

.oOo..oOo..oOo.

KelLyn made a request of her brother - the captain of the ship we traveled on - if they could make a stop at Blackmoore. It seems a former lover of hers, the late bard Taryn, had left something there in the city that she wished to retrieve. Her brother agreed to make the stop, as he needed to re-provision anyway, and also made mention of the fact that he could get some books for her from the local magic guild.

She was quite enthusiastic about it, although I have noticed that she does not actively study the books that she currently has in her possession. I wonder if it is a proclivity of being a magic user then, to want things simply for the sake of possessing them? 

So we made port at Blackmoore, and her brother set off to retrieve the things he had promised.  KelLyn and Fife attempt to make it over to the Bard's College to pick up the belongings she wanted to pick up from them. Fife is quick to bribe guards when necessary, and also quick to sell stories of the party's adventures... something that I could see being potentially problematic later. Especially  if we ever want to attempt to keep a low profile. 

They made it over to the College, but returned empty handed. A pair of bards approached the ship, but they remained on the dock, as we would not and could not grant them permission aboard the vessel. They told us tales of a rebellion in Una Thrakis, and of a giant elf named Mar Llwellyn ("darkness of the sea") who leads them. 

Shalev asked of stories from home, and they regaled us with news of the rebellions and uprisings in the deserts, as well as stories of the healing cups that KelLyn is seeking. 

They also had some useful information regarding the artifact known as "Melcor's Bow" which the Maker first told us about. It would seem that it is currently in the court of the gnomish king - Damishan - and encased within a solidified volcano. It's something to make note of, in any case, if we ever run across the gnomes that Ishmael and Shalev seem so keen to find. 

KelLyn's brother had not returned by nightfall, and though she was concerned, she agreed that we should wait until morning to raise any alarm.

the next morning, however, the party woke to find that the ship had set sail once again. 

I do not know what occurred on the ship - ocean travel makes me horribly uncomfortable, so I remained below decks in deep meditations - though Tobias and Shalev tell me that there was some trouble involving KelLyn's brother being horribly wounded, Lan summoning a redcapped fae creature who began slaughtering the crew members, and the fight with it when they found it trying to kill the Captain as well. 

Due to an oversight, intentional misunderstanding, or just a desire to have us removed from his ship, KelLyn's brother did NOT drop us off near Ambralia as we asked, and instead we disembarked at a small fishing village named Wimmesey. Half again the distance away from where we wanted to be. 

While we were gathering supplies and equipment for land travel once again, and trying to orient ourselves on where we were versus where we need to go; a second ship docked and a small army of people wearing gleaming silver armor appeared. Tobias and KelLyn reacted negatively to the sight of these knights, as apparently they had run-ins with them before that resulted in the death of one of their party members previously. 

The party decided to track the band of knights, and deal with them first. Tobias and I scouted ahead several times,  but even though they left the little village only about a day before we did, we continued to fall behind for some reason. I let Tobias use my stargem that allows for silent movement, and he used his speed to run ahead to determine how far they actually were. 

He returned to the party the next night, completely exhausted, but after he had recovered, he informed us that they were using magic of some kind to speed their travel and that they seemed to be an illusion or unaffected by direct confrontation. 

KelLyn made an attempt to cast a similar spell to aid in quick travel, but her magic went haywire again, and she instead managed to create another gigantic fairy ring. Lan attempted then to summon another fairy creature to see if she could convince them to aid us. 

Instead she summoned the Old Woman of the Mountain - who instantly took a dislike to "hunter types" and to Fife in particular. I am guessing because he killed the fairy over off of the shores of Penicia all those months ago. She agreed to impede the progress of the band of knights in return for allowing one of her hunters to fire a single arrow at Fife in retribution for her dead kin. 

Fife agreed to the bargain, somewhat irritated at the fact that Shalev and I expressed that his life was not for bargain, and the Old Woman disappeared. 

Three days later we caught up to the band of knights and mages at their camp. It seems that their tracking spells had gone awry, and that they were having difficulty determining which way they should be going. 

Instead of attempting to take them unawares, and using stealth to our advantage, KelLyn decides to walk right up on the road past the camp. She stops to talk to them, giving away ANY chance that we might have had at subterfuge, and a fight breaks out when one of their mages calls her an "apprentice." 

Shalev and Lan had remained hidden with the caravan and supplies, and I wish to some degree that I had decided to remain with them. KelLyn excels in starting unnecessary fights, and I wonder if, at some point, she will start a fight that we can't win. 

I remained at the edge of the road, still under partial cover of the forest, and used my bow to some effect - although the armor that the knights wore was quite effective, so I wasted more arrows than I used helpfully. Ishmael shone through as an efficient and powerful melee fighter in this though, and it was his hand to hand and proficiency with his mace that gained us the most advantage. 

The Captain of the band, and the two mages were dispatched, and the rest of the knights were beginning to engage the fight when the Old Woman showed back up with her hunter. I have never seen an albino elf before, and I don't think it was actually an elf at all, really. Fae are capricious and tricky, but they seem to hold to the letter of the bargain they strike. 

One arrow was fired at Fife, which shattered against him without causing too much harm. The Old Woman then completely stopped the fight, and told us we could move on without additional confrontation, with the warning that if she saw "anything else being thrown through the air with intent to harm, that they (we) would never leave her mountainside." 

We quickly gathered our things and moved on. KelLyn seems to be in the throes of a deep depression, and refuses to do anything. She requires constant supervision now, and will not even do basic things to care for herself. 

After about a day or two of easy travel down the road, we came to a pair of standing stones carved with a druidic warning to "Beware the Old Woman of the Mountain" and an immensely powerful holy field that stretched for hundreds of yards around the area. 

I... felt it. I felt that the field was holy. I could touch the stones and feel the power resonating from them. 

I could feel it. 

My connection to the Sacred has either repaired itself, been returned to me, or whatever caused the block no longer has a hold on me. 

Regardless of why, my druidic powers have returned. I was wary at first, hardly daring to believe the sensation wasn't just caused by the overwhelming power of the stones we stood in. I attempted one of my very easy spells, and was thankfully, and joyously successful. 

I will continue to meditate and study the book, but now that my connection to the Sacred is whole again, it is my hope to increase knowledge and power. All things in balance.. and knowing HOW to use my gift is just as important as knowing when.

I do hope, against all hope, that the sylvan sapling in Tir na'Friar has gone dormant. I could not bear to think of it suffering through another immolation - especially now that the Maker is not there to help sustain it. The ent that I spoke with in the Druidhome grove said that if the sapling has the will to remain, that it will survive.

There is so much that needs to be done still, and things we MUST do before we can even attempt to remove the tree from the city. 

I can only pray for time now. But now, at least, I have some small degree of hope that my prayers might be heard. 

Friday, September 5, 2014

Equipment and Items

Coins and Cash -
Platinum:       20
Gold:           150
Silver:          200
Copper:       200


Gems -
20 sapphires
  5 aquamarines
  5 tourmalines (thumb sized)
  6 small emeralds (thumb sized)
 2 medium emeralds (fine cut, 500 gp worth, taken from the pouch of the thief in the pyramid) 
  1 large emerald (extraordinary cut, 1000 gp worth, from the city under the sand) 
  2 black and gold coral pieces
  4 opals  (called "elf tears")

Other Items and Equipment - 
  • Initiates Guide to Sacred Druidry (book - gift from Martek) - carried in backpack
  • Incomplete spell book of druidic spells to Ehei - carried in backpack
  • Star gem (Tishpilar 2.5 inches across. Appears as a pearl.) Allows for completely silent movement. - carried in inner breast pocket of shirt, underneath the armor
  • 0 ent seed. - carried in small protective box in backpack
  • 1 sylvan seed - from the sylvan tree in Emer
  • 6 healthy strawberry plants. Planted in an old helmet. - carried in medium sized box with other seedlings and cuttings
  • medium sized box of various herbs, seeds, and plant cuttings and seedlings gathered with respect from the gardens I have visited. - carried on pack animal with other party supplies 
  • 2 small jars of honey (from Basil) - carried in backpack
  • 2 small jars of honey (traded for at the dwarven village in Emer) 
  • 3 healthy tea tree saplings (gathered with respect from Ma'tron's garden in Tir na' Friar) - planted in small containers, and carried with other seedlings and plants
  • 4 healthy tea tree saplings (gathered with respect from the gardens of the Quadling dwarfs) - planted in small containers, and carried with other seedlings and plants
  • 2 apple tree saplings - The Queen's Apples, given as a gift from the trees of the Queen's orchard in the hidden vale of the lost city of Emer.
  • 4 medium sized jars of tea tree oil
  • 3 small jars of olive oil 
  • 5 healing potions (each heals 1 wound level) - carried on a belt
  • 1 protection from undead scroll spell. 
  • 1 small bag of eye-shaped stones (picked up in the village of the "stealies" unknown value)
  • 1 finely wrought bottle of elven brandy (bottle is decorated with exquisite silver scrollwork)
  • 100 bottles of vintage elven wine (exceptional vintage) - kept in Tobias' storage box on the cart.


  • Bandolier of throwing knives (a gift from Tobias) - carried across shoulder
  • 1 small bag of explosive pineapple seeds - 6 seeds remaining (picked up from the world between worlds during the resurrection of Martek quest) - carried in protective box in backpack
  • 1/2 of a large brick of deep desert salt - wrapped carefully and carried in backpack
  • 1 porcelain tea service for two (made for me by the Quadling dwarfs) - carried in a small protective box in my backpack 
  • 1 porcelain tea service for 8 (a gift from Shalev) - carried in a protective box on the cart
  • 1 half-brick of pressed Big Blue tea (very valuable) - carried in box with my personal tea service
  • 1 block of dry ink - black. - carried on cart with other party supplies
  • 1 dress (royal quality) blue with silver trim - folded carefully and carried in backpack
  • 1 set white dress silks (desert garb - purchased in Bralizar) - folded carefully and carried in backpack
  • 1 set cold weather clothing and furs - folded carefully and carried in backpack. Furs carried on the pack animal with other party supplies, or worn as weather indicates. 
  • 1 set exceptional quality lockpicks - carried in belt pouch

  • worn - Grey fitted leather armor (purchased from Tir na' Friar)
  • worn - silver ring with fire opals in stylized flames under a tree crafted out of abalone shell (ring of promise gifted by Tobias worn on left ring finger)
  • worn - ring of woven platinum and layan thread with a green jade leaf (part of a matching set, worn on right ring finger)
  • worn - green jade leaf pendant (part of a matching set)
  • worn - Fine quality "common" clothes (worn under the armor, and when the armor is off while traveling.) 
  • worn - Family necklace
  • worn - ring of fire protection (worn on right thumb)
  • worn/carried - Quiver of 50 combat arrows
  • worn/carried - Dragon bone and maple bow, strung with dragon sinew (created and carved with intricate designs by Tobias)
  • worn/carried - Sling of Screaming - standard leather sling which is enchanted to cause any ammo thrown from it to scream loudly until found. (good for distractions) - gifted from the Jade Dragon in Emer
  • worn/carried - exceptional quality long sword. Leather wrapped hilt. crafted by Toshi.
  • worn/carried - Kapri’ini’s Scimitar (Crafted from Hardened Bronze Sword Blade Piece) STR +? (no close range penalty) gifted to me by Shalev
  • worn - two daggers
  • carried - ornate scroll tube carved with a sylvan tree at one end, with roots spiraling down the length of the casing. Contains 6 high level druidic spells, and acts as a calendar for the changing of the seasons and holy days. (hung from belt loop)

Note: This does not list items included in the standard adventuring kit. These are items of specific note that the character either started the game with, or has picked up along the way. List will be in continual flux as the adventures continue. 

Druidic spell list

FAITH:  2
Create - 2
Modify - 1
Destroy - 1
Move/Control - 1
Perceive - 2

__________________________________________________________________

Sphere of the Deity (3)

  • [CREATE] Summon the Olives (easy) - Summons a pool of olive oil. Amount of oil based on the power of the spell.
  • [CREATE] Send to Seed (easy) - creates seeds of one type of plant present in the area, or causes one plant present in the area to mature to a seed-bearing age and produce seeds.
  • [CREATE] Invoke the Greater Way (very difficult) - 
  • [DESTROY] Dispell Death (easy) - Decomposes a body into dust. Power of the spell determines the mass destroyed.
  • [PERCEIVE] Hidden Springs (medium) - Will show a number of nearby water sources, with distance and direction provided for each.
  • [PERCEIVE] Translate the Scroll (easy) - D/3 supplement to language skills
  • [PERCEIVE] Whispers of the Way (medium) - D/3 supplement to perception
  • [MODIFY] Clean the Camp (very easy) - makes an area perfect for camping. At the highest level, it will also create a prepared fire pit.
  • [MODIFY] The Javelin of Ceylon (difficult) - 
  • [MODIFY] The Time of Things Unseen (difficult) - 
  • [MOVE/CONTROL] Persuade the Fairy (easy) - adds magic to etiquette vs. fae and elves.
  • [MOVE/CONTROL] The Dragon's Bane (difficult) -
Animal (1)

  • [CREATE] Thorn of the Lion (easy) - Heals an animal 1 wound level. Power vs. damage class of the wound. (Note: This spell is medium difficulty if cast during combat.)
  • [DESTROY] Pox of the Fields (easy) - Animal takes 1 wound level. Power vs. unmodified strength.


Plant (1)

  • [CREATE] Conjure Fruit (very easy) - Creates a basic fruit. Quality of the fruit created is based on the power of the spell.
  • [DESTROY] Harbor's Curse (easy) - This is a touch spell. Harvested wood rots.  Power vs. strength of the object touched.

Human (1)

  • [CREATE] Bind the Gaping Wound (easy) - Seals a wound and increases chiurgury skill (x/3D)
  • [DESTROY] Weariness of Life (very easy) - This is a touch spell. Causes 2 levels of exhaustion. Power vs. unmodified strength.

Vitality (1)
  • [PERCEIVE] Nature of Things (very easy) - senses the type and strength of a spell


Undefined spells from the book of Ehei: 
realms of destruction:
* how to summon elven ancestors to pacify enemies. (ritual)
* A ritual to remove fires (normally used at home, but can be used anywhere)
* how to prevent decay of objects of importance. (can be used on books, wood, or other objects)
* ability to destroy acres of farmland
* turns weapons into farm implements
* restores natural order of an area by degrading walls. (ritual)

realms of hearth and harvest: 
* ability to find herbs
* ability to expand a fire to encourage warmth
* leeches toxin from a body (remove poison) 
* polish and clean metals
* draws all salt out of a body
* improved skills in cooking and alchemy
* restoration of will and potential of a supplicant (ritual) 
* reincarnation according to the weight of a soul (ritual) 
* allows for communication through fire
* shows distance and direction of home from any direction
* any land no longer grown as it should can reveal it's past
* supplement sight with divine energy to see hidden
* prophecy
* impose geas that can not be removed by magical means

* protection spells for a campsite
* blessing spells for harvest
* create food and water